This is a new set of poses to the collection. This set contains a total of 46 unique dual poses, Each pose has been captured from 25 different angles, giving you a wide range of options.
Please keep in mind that due to the more dynamic poses, some images may need to be resized to fit your specific needs.
All the images in the set are in png format with the background removed, making it possible to use multiple images in a single scene without worrying about overlapping backgrounds. Additionally, the Controlnet system does not require a background to use the images, so they can be imported as they are.
However, some poses may be too far from the scene and require zooming in for stable diffusion to capture them properly.
Some poses in the set, such as those with extreme angles like top-down or bottom-right upward views, may be challenging for stable diffusion to comprehend without additional prompts support. If stable diffusion is unable to understand or generate these extreme poses, it is advisable to move on and try other poses.
Nothing extrordinary, a pose with 4 standing characters on foregrounds and a few characters in the background.
I have created a set of poses using the openpose tool from the Controlnet system. The set consists of 22 unique poses, each with 25 different angles from top to bottom and right to left.
All the images in the set are in png format with the background removed, making it possible to use multiple images in a single scene without worrying about overlapping backgrounds. Additionally, the Controlnet system does not require a background to use the images, so they can be imported as they are.
However, some poses may be too far from the scene and require zooming in for stable diffusion to capture them properly.
Some poses in the set, such as those with extreme angles like top-down or bottom-right upward views, may be challenging for stable diffusion to comprehend without additional prompts support. If stable diffusion is unable to understand or generate these extreme poses, it is advisable to move on to other poses.
Overall, have fun experimenting with the pose set, and feel free to share your thoughts with me.
This is a new set of poses to the collection. This set contains a total of 30 unique dual poses, Each pose has been captured from 25 different angles, giving you a wide range of options.
Please keep in mind that due to the more dynamic poses, some images may need to be resized to fit your specific needs.
All the images in the set are in png format with the background removed, making it possible to use multiple images in a single scene without worrying about overlapping backgrounds. Additionally, the Controlnet system does not require a background to use the images, so they can be imported as they are.
However, some poses may be too far from the scene and require zooming in for stable diffusion to capture them properly.
Some poses in the set, such as those with extreme angles like top-down or bottom-right upward views, may be challenging for stable diffusion to comprehend without additional prompts support. If stable diffusion is unable to understand or generate these extreme poses, it is advisable to move on to other poses.
She is a fighting game character from TEKKEN 7
I am pleased to tell you that I have added a new set of poses to the collection. This set contains a total of 80 poses, 40 of which are unique and 40 of which are mirrored. Each pose has been captured from 25 different angles, giving you a wide range of options.
Please keep in mind that due to the more dynamic poses, some images may need to be resized to fit your specific needs.
All the images in the set are in png format with the background removed, making it possible to use multiple images in a single scene without worrying about overlapping backgrounds. Additionally, the Controlnet system does not require a background to use the images, so they can be imported as they are.
However, some poses may be too far from the scene and require zooming in for stable diffusion to capture them properly.
Some poses in the set, such as those with extreme angles like top-down or bottom-right upward views, may be challenging for stable diffusion to comprehend without additional prompts support. If stable diffusion is unable to understand or generate these extreme poses, it is advisable to move on to other poses.
I have created a set of poses using the openpose tool from the Controlnet system. The set consists of 25 unique poses, each with 25 different angles from top to bottom and right to left.
All the images in the set are in png format with the background removed, making it possible to use multiple images in a single scene without worrying about overlapping backgrounds. Additionally, the Controlnet system does not require a background to use the images, so they can be imported as they are.
However, some poses may be too far from the scene and require zooming in for stable diffusion to capture them properly.
Some poses in the set, such as those with extreme angles like top-down or bottom-right upward views, may be challenging for stable diffusion to comprehend without additional prompts support. If stable diffusion is unable to understand or generate these extreme poses, it is advisable to move on to other poses.
Overall, have fun experimenting with the pose set, and feel free to share your thoughts with me.
This is a character pose picture generation tool developed by unity, which can run independently and generate pose pictures in png format.
Function Description:
You can directly click on the body and use Gizmo to adjust the angle of the body or the overall position of the person
It is possible to change the posture of the person's posture, and also to move the position of the human body
Resolution can be modified at runtime
Multiple poses can be generated
Possibility to save and load pose data
Basic operating instructions:
1. Interface:
•The "Screen Shot" button in the lower left corner is a screenshot function. After adjusting the posture and angle of view, you can click this button to take a screenshot. The screenshot directory is in IPoserV1.7.1\IPoser V1.71_Data
• The "R" button on the upper right panel is the angle reset function of all components of the currently selected human body
• The "Reset" button in the lower right corner is the angle reset function of all components of the human body
• The "AddPoser" button in the lower right corner is to add a human body function
• The "Delete" button in the lower right corner is the function to delete the selected human body (the first human body cannot be deleted)
•The left "Scr" button is the resolution setting function interface
•The left "Single" button is the switching function of the limb selection mode. There are two options: the whole body rotation and balance (whole body) and the limb rotation (Single Limb). The former can rotate and move, and the latter can only rotate
•The left "GetAndOut" button is the gesture data saving and input function interface:
Save data: first select a character (the Gizmo icon appears), click the "Get" button, and all pose data of the currently selected person will be displayed in the left window, which can be copied directly and then saved as a file.
Input data: Paste the pose data in the "Enter Current Poser's data" window, then select a character (the Gizmo icon appears), click the "Enter" button, and the selected character will become the pose in the data.
2. Mouse operation:
• Left click on the human body to select human body components
• Right click and hold down the mouse to rotate the camera angle
• (if there is a middle scroll wheel), turn the scroll wheel to zoom the picture
• (If there is a middle button or the middle scroll wheel can be pressed), after pressing, move the mouse to move the center point of the lens
~~~~~~~~~~English~~~~~~~~~~~~~~~
This is a tool for generating character pose images developed using Unity, which can run independently and generate pose images in PNG format.
Functional description:
- Clicking on a limb allows you to adjust the angle of the limb or the position of the entire person using the Gizmo.
- You can change the posture of the person and also move their position.
- You can modify the resolution during runtime.
- You can generate poses with multiple people.
- You can save and load pose data.
Basic operation instructions:
1. Interface:
- The "Screen Shot" button at the bottom left corner is for taking screenshots. After adjusting the pose and viewing angle, click this button to take a screenshot. The screenshot directory is in IPoserV1.7.1\IPoser V1.71_Data.
- The "R" button in the top right panel is for resetting the angles of all components of the selected person.
- The "Reset" button in the bottom right corner resets the angles of all components of all characters.
- The "AddPoser" button in the bottom right corner is for adding a new character.
- The "Delete" button in the bottom right corner is for deleting the selected person (the first person cannot be deleted).
- The "Scr" button on the left side is for resolution settings.
- The "Single" button on the left side is for switching between limb selection modes. There are two options: "whole body" and "single limb". The former allows rotation and movement, while the latter only allows rotation.
- The "GetAndOut" button on the left side is for pose data saving and input:
Save data: select the character (Gizmo icon appears), click the "Get" button, and the left window will display all the pose data for the currently selected character. You can directly COPY and then save it.
Input data: paste the pose data into the "Enter Current Poser's data" window, select the character (Gizmo icon appears), and click the "Enter" button. The selected character will become the pose in the data.
2. Mouse operations:
- Left-clicking on a person selects their components.
- Holding down the right mouse button and moving the mouse can rotate the camera angle.
- (If there is a scroll wheel) rotating the scroll wheel can zoom in or out of the screen.
- (If there is a middle button or scroll wheel that can be pressed) Pressing it and moving the mouse can move the camera center point.
This is a tool for generating character pose images developed using Unity, which can run independently and generate pose images in PNG format.
Handpicked 192 Sexy female bikini poses
Please checkout https://controlnetposes.com/controlnet-poses for tons of free poses.
Enjoy :)
no digits no worries, 2 poses to rule them all
This is the Pose Helper trained on Super Sentai / Power Rangers
djxSuperRangers dataset CKPT /Lora/Lycoris
For use with OpenPose (ControlNet SD1.5/2.1)
SD1.5 Tutorial:
1. Have Automatic Web UI installed
2. Use the ControlNET extension
3. Download the ControlNET models as explained here to your WebUI
4. Choose a nice SD 1.5 model (suggestions at the bottom)
5. Restart the webUI and expand the Control NET Panel:
There are many ways you can use this tool, but for the OpenPose system, drag your pose in to the image space (1) then click enable (2) and finally select ControlNETPreTrained_openposeDifference (3)
From here you can use txt2img to prompt away like normal :)
video shall arrive to explain this in more details soon.
We're not sure how well control net ACTUALLY WORKS after testing many of our packs.
But if you like it here you go!
All of these were created with Virtual world - SECOND LIFE and a pose estimator and then resized.for use in control net.
Yes, we went back in second life.
This is usually the SIZE we have to work with, we will NOW be nice to you lot and RESIZE our poses after we make them. We haven't had a moment to test these, as usual because TIRED.
ENJOY.
Largely male bodies used in this, but should be able to do both.
poses for creating JoJo Stand Design like characters in
A set of JOJO standing openpose materials
Please, make sur to use the three file (Openpose, Canny and Depth) or it will not work as intended!
Weight and other setting may vary with model.
(Reupload because I'm dumb kek, thx for helping guys)
Please, make sur to use the three file (Openpose, Canny and Depth) or it will not work as intended!
Weight and other setting may vary with model.
(Reupload because I'm dumb kek, thx for helping guys)
Nothing, just a row of action skeleton diagrams of characters.
Install CONTRONET, click Start CONTRONET, choose None for the preprocessor, choose OPENPOSE for the processing model, and just drag this skeleton diagram into it. It can be matched with various large models without any prompt words (provided there are people in the large model).
35-player version: It should be the limit of the number of poses for the current 8G video memory graphics card. The best resolution is 1824X1568 (8G video memory). Fast sampling method: 7 steps (7Steps) with DPM++ 2M or 5 steps (5Steps) with DPM++ SDE Karras.
12-player version: It should be the limit of the number of people in a single row. The best resolution is 2048X352, and face restoration is required. If the graphics card is good, turn on the high-definition repair (8G video memory is not enough), fast sampling method: 7 steps (7Steps) of Euler a or 5 steps (5Steps) of DPM++ SDE Karras
The advantage is that more characters can be displayed and the background becomes better. The disadvantage is that the resolution is low and the face deformation is serious.
8-player version: The best resolution is 2048X512, and face repair is required. If the graphics card is good, open HD repair (8G video memory is not enough).
5-player version: It’s better to use 16:9 picture ratio, 1920X1080 or 768X432 resolution (enable high-definition restoration, there will be more diverse characters in low resolution)
Comparison of sampling methods (Sampler):
Fast group: Euler a, Euler, LMS, DPM++ 2M, DPM fast, LMS Karras, DPM++ 2M Karras These are all a speed, relatively fast but fuzzy
慢组:Heun、DPM2、DPM2 a、DPM++ 2S a、DPM++ SDE、DPM2 Karras、DPM2 a Karras、DPM++ 2S a Karras、DPM++ SDE Karras、DDIM、PLMS
These are all at the same speed, which is almost half as slow, but it is clearer so that the number of sampling iteration steps (Steps) can be reduced by almost half, and the synthesis is almost the same. However, depending on the resolution, there are different performances at low steps.
This action pose picture is used to test various models, one is worth many ~ including front, back, side, kneeling, sitting, and bent legs
35 individual views. In order to fine-tune everyone's different actions, I rendered nearly 1,000 times. However, the angles of different models are different. If there is an error, it means that the angle does not exist in this model.
just POSES PNG.
Install CONTRONET, "ENABLE". select "None" for the preprocessor, select "OPENPOSE" for the model, and drag the PNG into it. GENERATE!
Without any prompting words, it can match various models
To fine-tune the different movements of each person, I rendered close to 1,000 times
Sampler for fast rendering: DPM++ 2M (8Steps) or DPM++ SDE Karras (4Steps)
Test various models, one top several~including front, back, side, kneeling, sitting, and bent legs
View of 12 people. If there are many errors, does it mean that the diversity of the model is insufficient?
35 person version: It should be the limit for the number of poses on 8G graphics cards. The resolution is preferably 1824X1568.Sampler for fast rendering: DPM++ 2M (8Steps) or DPM++ SDE Karras (4Steps)
12-person version: resolution 2048X352.Due to the reduced resolution, the background of the screen is much better, and the diversity of characters is also increased.Sampler for fast rendering: Euler a(7Steps) or DPM++ SDE Karras(5Steps)
8-person version: resolution 2048X512. open a 'Restore faces'.If the graphics card is properly opened 'Hires. fix'. The advantage is that it can display more characters. The disadvantage is that the resolution is low and the face is severely deformed
5-person version: uses a 16:9 image ratio that is better, with 1920 x 1080 or 768 x 432 resolution (with HD repair enabled, there will be more diverse characters at low resolutions)
View of 35 people. To fine tune the different movements of each person, I rendered close to 1,000 times. However, the angle is different for different models, and an error means that the model does not have that angle inside.
Nothing, just 4 action pictures of a row of characters.
安装CONTRONET,点启动CONTRONET,预处理器选 无,处理模型选OPENPOSE,把这个骨架图拖进去就好。不用什么提示词,可以搭配各种大模型(前提是大模型里有人)。
40 people version:应该是现在8G video memory graphics card的pose人数limit了。分辨率最好是1824X1568(8G显存)。快速采样方法:用7 Steps to DPM++ 2M(7Steps)或者用5 Steps for DPM++ SDE Karras(5Steps)
12 people version:应该是现在单排的人数limit了。分辨率最好是2048X352,要开面部修复。显卡好的开HD repair(8G显存不够),快速采样方法:7 Steps of Euler a (7Steps)或者5 Steps of DPM++ SDE Karras (5Steps)
优点是能显示更多人物,背景变好了。缺点就是分辨率低了,脸变形严重。
8 player version:分辨率最好是2048X512,要开面部修复。显卡好的开高清修复(8G显存不够)。
5 player version:使用16:9 图片比例更好 ,1920X1080或 768X432分辨率(开高清修复,低分辨率会有更多样的角色)
Comparison of sampling methods (Sampler):
Fast group: Euler a, Euler, LMS, DPM++ 2M, DPM fast, LMS Karras, DPM++ 2M Karras These are all a speed, relatively fast but fuzzy
慢组:Heun、DPM2、DPM2 a、DPM++ 2S a、DPM++ SDE、DPM2 Karras、DPM2 a Karras、DPM++ 2S a Karras、DPM++ SDE Karras、DDIM、PLMS
These are all at the same speed, which is almost half as slow, but it is clearer so that the number of sampling iteration steps (Steps) can be reduced by almost half, and the synthesis is almost the same. However, depending on the resolution, there are different performances at low steps.
This action pose picture is used to test various models, one is worth several~ including front, back, side, kneeling, sitting, and bent legs
12 individual views. If there are many errors, does it mean that the diversity of the model is not enough?
Nothing, just 4 POSES PNG.
Install CONTRONET, "ENABLE". select "None" for the preprocessor, select "OPENPOSE" for the model, and drag the PNG into it. GENERATE!
Without any prompting words, it can match various models
Sampler for fast rendering: DPM++ 2M (8Steps)or DPM++ SDE Karras (4Steps)
Test various models, one top several~including front, back, side, kneeling, sitting, and bent legs
View of 12 people. If there are many errors, does it mean that the diversity of the model is insufficient?
40 person version: It should be the limit for the number of poses on 8G graphics cards. The resolution is preferably 1824X1568.Sampler for fast rendering: DPM++ 2M (8Steps)or DPM++ SDE Karras (4Steps)
12-person version: resolution2048X352.Due to the reduced resolution, the background of the screen is much better, and the diversity of characters is also increased.Sampler for fast rendering: Euler a(7Steps)or DPM++ SDE Karras(5Steps)
8-person version: resolution 2048X512. open a 'Restore faces'.If the graphics card is properly opened 'Hires. fix'. The advantage is that it can display more characters. The disadvantage is that the resolution is low and the face is severely deformed
5-person version: uses a 16:9 image ratio that is better, with 1920 x 1080 or 768 x 432 resolution (with HD repair enabled, there will be more diverse characters at low resolutions)
Seemingly simple actions, it is not so easy to actually achieve similar pictures. After many attempts, combined with Lanent couple (the parameters are given below), I can barely achieve the reduction. The parameters are for reference.
Hope you all have fun!
Seemingly simple actions, it is not so easy to actually achieve similar pictures. After many attempts, combined with Lanent couple (the parameters are given below), I can barely achieve the reduction. The parameters are for reference.
Hope you all have fun!
A Collection of Poses for use with SD 1.5 and 2.1 !
V1 contains 20 poses
use these to nail your Mecha Skeletal structure.
These will be trained initially on Gundam and later other shows.
(for 2.1 useFurusu's ControlNetmodels)
Tutorial:
1. Have Automatic Web UI installed
2. Use the ControlNET extension
3. Download the ControlNET models as explained here to your WebUI
4. Choose a nice SD 1.5 model (suggestions at the bottom)
5. Restart the webUI and expand the Control NET Panel:
There are many ways you can use this tool, but for the OpenPose system, drag your pose in to the image space (1) then click enable (2) and finally select ControlNETPreTrained_openposeDifference (3)
From here you can use txt2img to prompt away like normal :)
A collection of OpenPose skeletons for use with ControlNet and Stable Diffusion.
These poses are free to use for any and all projects, commercial or otherwise.
You can download individual poses, see renders using each pose, and get more information, on the OpenPoses webpage: https://openposes.com/
362 Anime Poses inspired by onlyfans poses.
Please checkout https://controlnetposes.com/controlnet-poses for tons of free poses.
Enjoy :)
We stream a lot of our testing on twitch:https://www.twitch.tv/duskfallcrew
any chance you can spare a coffee or three?https://ko-fi.com/DUSKFALLcrew
If you want custom LoRA OR MODEL trained an option will become available on the Patreon:https://www.patreon.com/earthndusk
Need a custom MODEL OR LORA?
JOIN THE EARTH & DUSK DISCORD: https://discord.gg/Da7s8d3KJ7
Djz @ driftjohnsonhas tutorials on how to use these at this pose collections: https://civitai.com/models/13025/jo-jos-bizarre-pose-helper]
CLEARLY we need to try and resize some of our high res ones, as controlnet doesn't work above certain resolutions - we'll repackage them again soon!
7 Controlnet cute woman poses :)
Please checkout https://controlnetposes.com/controlnet-poses for tons of free curated poses.
This is a controlnet frame sequence of niconiconi, including controlnet and depth. The tag recommended by emoticons is also in the file.
usage:
Before using, after upgrading the controlnet to the latest, adjust the Muti ControlNet in the controlnet to 2 in the settings, save and restart.
Mix and use the corresponding openpose and depth on the controlnet interface.
The recommended resolution is 910 x 512.
The depth map of the hand was placed "by my own hands". After running a few more times, I can still get a barely acceptable hand (probably). I have gone through the pictures in the example picture one at a time.
Finally, send out the Gif you made, let's Nicole Niconi together!
示例图用到的lora:https://civitai.com/models/19219/christa-renz-historia-reiss-shingeki-no-kyojin
https://civitai.com/models/8310/furude-rika-and-houjou-satoko-higurashi
https://civitai.com/models/13484/kamepan-remilia-lora
Nico Nico Ni~~
Here is the machine flip:
This is a NicoNicoNi ControlNet keyframes sequence containing ControlNet and Depth.The tag for the facial recommendation is also in the file.
Usage:
Before use, after upgrading ControlNet to the latest, set Muti ControlNet in ControlNet to 2 in Settings, save the Settings and restart.
Use the corresponding OpenPose and depth on the ControlNet interface.
The recommended resolution is 910 x 512.
The depth chart of the hand was maden by "myself", a few more runs can still run a tolerable hand (roughly).I only ran once in the example diagram.
Finally,Post your Gif in the comments section,Show me your Nico Nico Ni!
The example diagram uses lora:https://civitai.com/models/19219/christa-renz-historia-reiss-shingeki-no-kyojin
https://civitai.com/models/8310/furude-rika-and-houjou-satoko-higurashi
Online Version: https://zhuyu1997.github.io/open-pose-editor/
sd webui extension: https://github.com/nonnonstop/sd-webui-3d-open-pose-editor
Local Version (If get network issue): click download
Edit Pose => Generate Depth/Normal/Canny Maps => Drag images into ControlNet panel
GitHub: https://github.com/ZhUyU1997/open-pose-editor
Gitee (China): https://gitee.com/891085309/open-pose-editor
Pose Editing: Edit the pose of the 3D model by selecting a joint and rotating it with the mouse.
Hand Editing: Fine-tune the position of the hands by selecting the hand bones and adjusting them with the colored circles.
Depth/Normal/Canny Maps: Generate and visualize depth, normal, and canny maps to enhance your AI drawing.
Save/Load/Restore Scene: Save your progress and restore it later by using the built-in save and load functionality.
Adjust Body Parameters: Adjust various body parameters such as height, weight, and limb lengths to create a custom 3D model.
Redo, Undo
Scene Navigation:
Rotate Scene: Click and hold the blank space, then move the mouse while holding down the left mouse button.
Move Scene: Click and hold the blank space, then move the mouse while holding down the right mouse button.
Body Manipulation:
Rotate Body: Click on any joint to select it, then hold down one of the colored circles and move the mouse to rotate the selected joint.
Hand Editing: Click on the red dot to select the hand bones, then rotate them by holding down one of the red circles and moving the mouse.
Adjust Output Resolution:
Adjust Output Resolution in Menu: Change the "Width" or "Height" in the menu to control the output resolution.
Adjust Output Resolution:
Change Browser Window Size: Adjust the size of your browser window to control the output resolution.
Other Functions:
Switch to Move Mode: Press the X key to switch to move mode, allowing you to move the entire body.
Delete Body: Press the D key to delete the entire body.
Redo: Ctrl + R / Shift + Ctrl +C
Undo: Ctrl +C
email: 891085309@qq.com
Web link (click to eat):https://zhuyu1997.github.io/open-pose-editor/
sd webui plugin: https://github.com/nonnonstop/sd-webui-3d-open-pose-editor
Local version: click to download
Project home page:
GitHub: https://github.com/ZhUyU1997/open-pose-editor
Gitee (China): https://gitee.com/891085309/open-pose-editor
Reference video:
Free 3D bone tool for AI painting, let the goddess pose as you want, all joints of the fingers can be adjustedhttps://www.bilibili.com/video/BV1QL411R7wE/
【在线3d版poenpoes编辑器,让AI更容易画出你想要的动作来,controlnet绝配】 https://www.bilibili.com/video/BV1ro4y1B751
Edit Pose => Generate Depth/Normal/Canny Maps => Drag image into ControlNet panel
Don't confuse this editor with that webui extension, they are not one thing
pose editor: 通过选择关节并使用鼠标旋转编辑 3D 模型的姿势。
hand editing: 通过选择手部骨骼并使用彩色圆圈微调位置来精调手部位置。
Depth / Normal / Canny map: 生成和可视化深度、法线和 Canny 地图,以提高 AI 绘图的质量。
Save/Load/Restore Scene: 使用内置的保存和加载功能保存进度并在以后恢复。
Adjust body parameters: 调整各种身体参数,如身高、体重和肢体长度,创建自定义的 3D 模型。
redo, undo
Scene navigation:
rotate scene: 单击空白处并按住鼠标左键拖动鼠标。
mobile scene: 单击空白处并按住鼠标右键拖动鼠标。
Body Manipulation:
rotate body: 单击任何关节以选择它,然后按住彩色圆圈之一并移动鼠标以旋转所选关节。
hand editing: 单击红点以选择手部骨骼,然后按住红色圆圈之一并移动鼠标以旋转它们。
Adjust body parameters:
choose body: 单击身体以选择它。
Open body parameters: 单击菜单中的“Body Parameters”以调整身体参数。
Adjust output resolution:
Adjust the output resolution in the menu:更改菜单中的“宽度”或“高度”以控制输出分辨率。
switch to mobile mode: 按 X 键切换到移动模式,允许您移动整个身体。
delete body: 按 D 键删除整个身体
redo: Ctrl + R / Shift + Ctrl +C
revoke: Ctrl +C
Personal QQ: 891085309
Bug/feature feedback exchange QQ group:272950545
Don't try it. If you must try, please try the models and spells yourself, I will not give any hints.
Don't try it. If you must try, please try the models and prompts yourself, I will not give any hints.
This are the keyframes meant for ControlNet Openpose to replicate the popular sad cat dance meme.
Some post processing like using Flowframes is recommended.
Ballerina Poses and Samples
Package of 30 images ready to be used with open-pose.
Pin up - Anime
I will try to upload more in the next days on different topics.
++++++++++
I leave my ko-fi for any request or donations. You can also make them here.
https://ko-fi.com/aiposes
-------
Paquete de 30 imágenes listas para ser usadas con open-pose.
Pin up - Anime
I will try to upload more in the next few days on different topics.
++++++++++
I leave my ko-fi for any request or donations. You can also do them here.
A bunch of poses from a few Instagram models made via OpenPose.
318 Fighting Poses
Openpose for Automatic1111 is based of "COCO" 18 point skeletons, I made sure my settings were compatible for the model used in the trained controlnet, Previously i used "Body25" which is the more advanced version and it didn't work correctly on Automatic1111.
I saw some poses with included hands as depth, if anyone has some feedback how to get that working I will definitely update this collection.
I have more reference images that I will add as soon as I have processed
V1 Used the new "BODY25" 25 point Skeleton extraction methods which is a more advanced and accurate method, but the skeletons used in openpose for Automatic1111 is based of "COCO" 18 point skeletons, I didn't know this so I re-extracted everything. My extractions works better now.
I was experimenting with Openpose and extracted myself a few Poses from a pdf I found on Boudoir and Glam shots, thought it turned out not too bad so I'm sharing it with you guys.
I saw some poses with included hands as depth, if anyone has some feedback how to get that working I will definitely update this collection.
I have more reference images that I will add as soon as I have processed the datasets. This dataset's original images can be found here:
Welcome to Opii :D Is provided for free, but is taking a lot of effort to update and keep improving please consider even a 1$ donation would help very much, but if you can't donate please subscribe to my YT channel and like my videos so I can put more time into things like this.
https://ko-fi.com/impactframes
Weapons and modular limb system(Experimental) has been added also added Segmentation map support (seems to be working well)
youtu.be/MGjdLiz2YLk www.youtube.com/channel/UC3j2z04sJxn23F5cnqJMVBA This is a rig for Blender base on a OpenPose mannequin, with this rig you can create even consistent characters and animations in Stable diffusion. Comes with thickness controls, hands and feet to improve posing and animation. I have added a wonderful script that should load with the file in the scripting tab this script is not made by be but I have asked for permission to the original developer.
All the credit for the script that connects Blender to A1111 belong to Jin Liu github.com/coolzilj twitter: SongZi @Songzi39590361 #github.com/coolzilj/Blender-ControlNet Please star his repo and follow his developments.
I want to add a pose library too. But first I must make Maya's version 2 as well This is not need it but it is a neat free addon to work in animation in blender if you want to always access the thickness sliders while you work.
if you are a hardcore animator, go ahead otherwise skip it gitlab.com/AquaticNightmare/space_switcher/-/tree/master another awesome addon now that we have weapons is Blender Dynamic Parent github.com/romanvolodin/dynamic_parent
Mystery Lady - Exotic Dance Pose Helper
11th March 2023Latest Update - Version 7 - 837 Poses
This Pose Helper is based from a large collection of many Exotic Dancers
This will be expanded in future.
other packs:PowerRangers,JoJo's Bizarre,Gundam
Thanks for stopping by! (CLICK SHOW MORE)
More demo images and example will be added soon!
Use these in Control NET with Open Pose with any SD 1.5 model
video tutorial at the bottom
Optional:Includes each of the poses in JSON soyou can alter themif you wish, once you have saved your edited Poses into PNG you can use those with Control NET.
Enjoy ! and post your images in the review ;)
futures versions will release with new Poses for this collection
(Poses containing high numbers of Persons are experimental)
release log:
Version 1 contains 24 Poses
Version 2 contains 94 Poses
Version 3 contains 202 Poses
Version 4 contains 394 Poses
Version 5 contains 602 Poses
Version 6 contains 774 Poses
Version 7 contains 837 Poses
Tutorial:
1. Have Automatic Web UI installed
2. Use the ControlNET extension
3. Download the ControlNET models as explained here to your WebUI
4. Choose a nice SD 1.5 model (suggestions at the bottom)
5. Restart the webUI and expand the Control NET Panel:
There are many ways you can use this tool, but for the OpenPose system, drag your pose in to the image space (1) then click enable (2) and finally select ControlNETPreTrained_openposeDifference (3)
From here you can use txt2img to prompt away like normal :)
v1.5
This is a character pose picture generation tool developed by unity, which can run independently and generate pose pictures in png format.
Again: you can manually adjust the window resolution at runtime, just drag the edge of the window with the mouse.
Updates:
1. You can choose the resolution function when you open the program
2. Removed the adjustment angle through the slider
3. Added the Gizmo function, you can directly click on the limb to display the Gizmo, and then rotate the Gizmo to adjust the angle of the limb
(A small update: fixed a small bug in 3 above)
Machine translation:
To restate again: The window resolution can be manually adjusted at runtime by simply dragging the edges of the window with the mouse.
1. Added the feature to select resolution when opening the program.
2. Removed the function to adjust angles using a slider.
3. Added the Gizmo function, which allows users to click on limbs to display the Gizmo, and then rotate the Gizmo to adjust limb angles.
(A small update: a minor bug in the third item above has been fixed.)
v1.3
This is a character pose picture generation tool developed by unity, which can run independently and generate pose pictures in png format.
Basic operating instructions:
1. Interface:
• "Screen Shot" in the lower left corner is the screenshot function. After adjusting the posture and angle of view, you can click this button to take a screenshot. The screenshot directory is in IPoserV1.3\IPoser V1.3_Data
• "Reset" in the lower right corner is the angle reset function of all components of the human body
•The panel in the upper right corner is used to adjust the angle of the selected human body component. The specific operation is to click the component with the left mouse button, and the component name and angle will be displayed on the panel. At this time, you can directly drag the slider to adjust.
2. Mouse operation:
• Left click on the human body to select human body components
• Right click and hold down the mouse to rotate the camera angle
• (if there is a middle scroll wheel), turn the scroll wheel to zoom the picture
• (If there is a middle button or the middle scroll wheel can be pressed), after pressing, move the mouse to move the center point of the lens
Machine translated English:
This is a tool for generating character posture images developed using Unity. It can run independently and generate PNG format posture images. Basic operation instructions:
1. Interface:
- The "Screen Shot" button in the bottom left corner is the screen capture function. After adjusting the posture and viewing angle, you can click this button to take a screenshot. The screenshot directory is in "IPoserV1.3\IPoser V1.3_Data".
- The "Reset" button in the bottom right corner is the function to reset the angles of all body components.
- The panel in the top right corner is used to adjust the angle of the selected body component. The specific operation is to left-click on the component and then the panel will display the component name and angle, which can be adjusted directly by dragging the slider.
2. Mouse operation:
- Left-click on the body to select the body component. - Right-click and move the mouse to rotate the camera angle.
- (If there is a middle scroll wheel), rotate the scroll wheel to zoom the image.
- (If there is a middle button or middle scroll wheel that can be pressed), pressing it and then moving the mouse can move the camera center point position.
Carefully curated selection of 30 workable poses with preview images and prompts. Follow me to make sure you see new poses when I post them. Things move fast on this site, it's easy to miss.
Download the zip file. Inside are 30 (total) .png files used for poses and 30 json files so you have more control. Requires the ControlNet extension for Automatic1111. If you don't know what those 2 things are, check out some youtube tutorials on setting them up.
I've saved you some time and meticulously prepared 30 different catwalk fashion model stance poses that the Stable Diffusion models can handle pretty well. Some easier than others. Some diffusion models will have better results than others. The sample images here were generated using the legendary A to Zovya RPG Artist's Toolsmodel.
How to use:
Download the zip file. Inside are the poses that you will instruct controlnet to use instead of generating one from an existing image. Craft your prompt as you usually would. Let the model know with prompts, this is a (standing / walking / posing) stance pose to help it along. In the controlnet settings, choose "none" for the preprocessor and "openpose" for the model. Adjust weight depending on how difficult the model wants to be. The pose images provided are 512x768 aspect ratio of 2:3. You can crop or add to the existing images with your favorite program to customize your composition.
Do you have requests? I've been putting in many more hours lately with this. That's my problem, not yours. But if you'd like to tip me, buy me a beer. Beer encourages me to ignore work and make AI models instead. Tip and make a request. I'll give it a shot if I can. Here at Ko-Fi
CFG Scale: 7
Steps: 30- 35
ControlNet weight: 0.8
Model used: Experience 7.0
XfPose V1:
These postures are derived from women's daily movements.
Download the zip file. Inside are 41 .png files used for poses. Requires the ControlNet extension for Automatic1111.
Use ControlNet parameters:
Thank you for your support
For use in Koikatsu and Koikatsu Sunshine's Character Studio mode. Requires the HF Patch for Koikatsu.
This Koikatsu mod has tools to capture OpenPose poses from characters in scene, and render out Canny and Depth maps all within the engine. There are parameters so you can tweak everything in real time.
Some basic steps is in the included README.pdf file. It assumes you have basic knowledge of Koikatsu and it's studio mode.
I have collected a small pack of unusual poses. There are 32 poses in total and 32 previews for them with data for generation. The poses were taken from photos, art and memes. In the future, I may expand the pack.
I will be glad if you support my twitter account, where I post AI arts twitter.com/DS27_SD
And don't forget to share your results ^_^
Bunch of QOL fixes.
Eliminated the 'prop bones' and managed keep the torso from exploding without them, should make it more suitable for exporting. Very weird poses can cause the torso bones to stick out at the neck but who bends both forward and backwards at the same time eh?
Some quality of life refinements on the icons. Improved the skeleton thickness options. More shaping morphs, most proprtions can be adjusted in some way. If theres something you can't get it to do try scaling the bones individually.
It will fit to G8F without complaint now. If you add extreme morphs the skeleton mesh will distort due to the morph projection not being able to get a 1:1 correlation but it will be usable for most things, even if it is a bit lumpy. Honestly you're better off matching the proportions using the sliders without fitting it, then saving that as a pose/morph preset.
Anyway, here it is, as the French say.
.................................
I suck at tutorials, so if anyone can write up a good work flow please do so. I'll post it in the main text.
In the meantime it helps to read the version details from newest to oldest.
Basically just a Pose Control stick figure rigged for G8, in the form of a scene file for Daz Studio. (daz3d.com)
(Thanks to sdimg for the following guide)
Here's a rough guide to using daz for pose and depth maps...
I know everyone would like a good easy to follow tutorial and i would as well but for now these links and info should be helpful to point you in the right direction.
For controlnet in general and the part on using openpose and depth maps...
A1111 ControlNet extension - explained like you're 5
There's plenty of good guides on youtube as well.
Using daz3d to propely render out depth maps as .exr files...
Quick and dirty depth map guide for Daz3d to ControlNet
Note: This guide is missing the part where you need to invert the depth map so white is nearest to camera.
Also it's no good for those without photoshop so i got a free way as well.
Converting .exr to a normalized and inverted .png file for controlnet with blender and gimp...
Watch the first five to ten minutes of this to get the basics of blender compositor.
Switch blender from filmic color to standard in right panel. Render Properties > Color Management > Standard
Turn on node wrangler in addons as shown in above video and add the viewer node.
Add an image node to compositor and select your .exr depth map from daz3d, connect it to a normalize node and connect that to both the Viewer and Compositor nodes.
If it's working correct you should see your depth map appear as a nice gradient in the background of the compositor.
Go to the top rendering tab and save out as the default png file.
Open it in gimp or similar paint program and invert it and overwrite save.
Use depth map in controlnet with 'none' selected under preprocessor and the depth model along with the pose image from daz and a openpose model in the second controlnet.
Watch video on using multi controlnet if need be.
Note: I tried doing it all in either gimp or blenders compositor but both had issues getting a properly normalized and inverted png out.
Maybe someone else can come up with a easier solution?
Hopefully this will be helpful to at least get going and maybe someone else will be able to make a proper tutorial.
Oh and of course don't forget you can just use the nicely rendered depth maps from daz with any characters or scenes you like with amazing results!
The pose rig will give a bit more variety to stable diffusion outputs though so it's great for that. :)
Also here's a similar good free rig for blender with guides that may also be helpful...
https://toyxyz.gumroad.com/l/ciojz
From Daedalus_7 regarding using Iray in DAZ Studio
To make sure that the hands (and or feet) are properly represented by SD, make sure to render them separately from the skeleton with a Depth Map.
Render Settings to get a good Depth Map:
1) Render Settings > Editor > Filtering >
set the Pixel Filter > Mitchell
and the Pixel Filter Radiusto0.1
2) Choose a high resolution (~1000 pixels on a side).
See their comment for pics.
............................................
Corrected the missing 'Product' folder issue for v0.7. Thanks gurilagardnr
Fixed that in v0.7.1, my bad for leaving a folder out.
.............................................
Now with slightly more standard packaging and added G3 rig support via morph slider. Saves a lot of time on having to convert G3 Poses. Simply apply the morph and then apply the pose, animation or aniblock.
Unzip the package into your 'Content' directory as with any Non Daz Install Manager content, (or whatever you have it named, mine's called 'Genesis')
You'll find the figure in \Figures\RoguePilot\OpenPoseRig_v0.7, I've included the full scene, and individual files for the solo figure, lights and render settings. For some reason there seems to be no way to save out the backdrop colour as a separate element so you'll have to set that to black yourself if using anything except the full scene.
These poses were originally posted on r/StableDiffusion by in/medicines. I reached out to in/medicines to see if they would post their work on civitai. They were receptive but I believe forgot, and I can't bring myself to urge a stranger online to do something so insignificant. Therefore, let all credit be attributed toin/medicinesand reach out to them if you find this model useful.Toin/medicines, if you see this, and want it to be removed and attributed under your own submission, please do let me know.Click "show more" for instructions.
in/medicines has since given permission for me to keep this file up, but go check out their profile on CivitAI in case they upload any other awesome stuff!
In txt2img tab
Upload the OpenPose template to ControlNet
Check Enable and Low VRAM
Preprocessor: None
Model: control_sd15_openpose
Guidance Strength: 1
Weight: 1
In txt2img tab
Enter desired prompts
Size: same aspect ratio as the OpenPose template (2:1)
Settings: DPM++ 2M Karras, Steps: 20, CFG Scale: 10
Batch size: 4 or 8 (depends on your machine)
Generate the images
Adjust prompts, settings and re-generate until happy 🔁
In txt2img tab
Select the generated image you want to upscale
In Seed section, click ♻️ button to reuse the seed
Enable Hires.fix with settings: Denoising: 0.6, Hires upscale: 1.8, Hires upscaler: Latent
Batch size: 1
Generate the image
Adjust prompts, settings and re-generate until happy 🔁
You should set the size to be the same as the template (1024x512
or 2:1 aspect ratio
).
You can add simple background
or reference sheet
to the prompts to simplify the background, they work pretty well.
It's very difficult to make sure all the details are the same between poses (without inpainting), adding keywords like character turnaround
, multiple views
, 1girl
or solo
will help keep things a little bit more consistent.
If you have any tips and tricks to improve the process/results further, please let me know.
Question:Ah, is there a negative prompt you're using at all? or is it just the positive ones?
Answer:Yes there is, it's simply EasyNegative, extra fingers, fewer fingers
You can get EasyNegative here btw. Hope this helps!
Question:Very cool! Could you tell me which model you are using? Is this a trained model by you or is it available for download?
Answer:Thank you! I used Counterfeit v2.5 for these examples, you can download it by following the link. Hope this helps!
Includes png and json files. Choose below.
Download the zip file. Inside are 20 .png and .json files used for poses. Requires the ControlNet extension for Automatic1111. If you don't know what those 2 things are, check out some youtube tutorials on setting them up.
A problem I've had when making preview images of my Nobodys, getting just the right zoom and position for the portraits. So I've saved me, and you some time and meticulously prepared 20 different sexy and/or practical portrait poses that the Stable Diffusion models can handle pretty well. Some easier than others. Mostly likely due to the fact that not many images of this type were trained into the model. So some models will have better results than others, and some poses are more challenging. The sample images here were generated using the legendary A to Zovya RPG Artist's Toolsmodel.
How to use:
Download the zip file. Inside are the poses that you will instruct controlnet to use instead of generating one from an existing image. Craft your prompt as you usually would. Let the model know with prompts, this is a (sitting / laying / eyes closed) to help it along. In the controlnet settings, choose "none" for the preprocessor and "openpose" for the model. Adjust weight depending on how difficult the model wants to be. The pose images provided are 1024x1536 aspect ratio of 2:3. You can crop or add to the existing images with your favorite program to customize your composition. The .json files can be loaded with the OpenPose Editor extension and modified to your tastes.
Do you have requests? I've been putting in many more hours lately with this. That's my problem, not yours. But if you'd like to tip me, buy me a beer. Beer encourages me to ignore work and make AI models instead. Tip and make a request. I'll give it a shot if I can. Here at Ko-Fi
Edit: These require controlnet/openpose
6 different poses. 3 of these have the same base pose, just minor differences.
I attached a batch of images for each pose to avoid cherry-picking. What you see is what you get.
Please notice that changing key words in the prompt will change the angle significantly. For example, as the pictures show, pose 3 will produce a completely different angle with "from_above", compared to "from_below" in your prompt. So there is a lot of flexibility to go with these poses. (There is also "from_side" and "from_behind", though I use these less frequently.)
Poses:
1) This one works well with 512x512. They may be opening a box or something, at least that is what I was going for.
2) Works both with 512x640 and 640x512. Also produces some interesting results when you change the angle to "from_below" and use "crawling" instead of "kneeling" in your prompt, though the arms tend to be a little short in those outputs.
3) Works better with 512x640 or something similar when you're going for the "from_below" angle. If you go 512x512 or a wider ratio, the hip tends to push past the left arm. Changing the angle to "from_above" also produced some interesting results. This is the least consistent of the 6 poses in producing good results.
4) Pretty straight forward. More close-up than anticipated.
5) This one only works when you really emphasize in the prompt that you want a lying pose. Pretty consistent when you get there.
6) A selfie pose, fairly consistent. You may also go for "from_below" and "crawling" here to get something completely different where they are leaning on something with their arm.
openpose + depth image for Multi-ControlNet
openpose and depth image for ControlNet multi mode, test.
If this is useful, I may consider publishing a tool/app to create openpose+depth from MMD.
A mixture of poses from Virtual Worlds, FFXIV and stock photography.
Some are EXTREMELY HD and may not work, and some are still yet to be fully tested. They are sorted by folder/zip file in terms of what they are .
we stream a lot of our testing on twitch:https://www.twitch.tv/duskfallcrew
Considering the first one hit 400 downloads any chance you can spare a coffee or three?https://ko-fi.com/DUSKFALLcrew
Djz @ driftjohnsonhas tutorials on how to use these at this pose collections: https://civitai.com/models/13025/jo-jos-bizarre-pose-helper
I will try and adhere to pasting some of his info but not stealing all of it
These are made using open pose editor, and using SECOND LIFE pictures that have been featured in a couple of our models. Don't ask me what the poses were in SL, spent way too much IRL money on them over the years.
WILL be properly getting images for these tonight - we stream a lot of our testing on twitch:https://www.twitch.tv/duskfallcrew
Considering the first one hit 400 downloads any chance you can spare a coffee or three?https://ko-fi.com/DUSKFALLcrew
Djz @ driftjohnsonhas tutorials on how to use these at this pose collections: https://civitai.com/models/13025/jo-jos-bizarre-pose-helper
I will try and adhere to pasting some of his info but not stealing all of it
This is a neat and clean custom rig for controlnet i know there is one that already exists but that is auto rigged and the rig squashes and stretches a lot. this custom build for this purpose only. its easyer to use and does not lag and is smaller in size.
Includes png and json files. Choose below.
Download the zip file. Inside are 20 .png and .json files used for poses. Requires the ControlNet extension for Automatic1111. If you don't know what those 2 things are, check out some youtube tutorials on setting them up.
I've saved you some time and meticulously prepared 20 different sexy playful poses that the Stable Diffusion models can handle pretty well. Some easier than others. Mostly likely due to the fact that not many images of this type were trained into the model. So some models will have better results than others, and some poses are more challenging. The sample images here were generated using the legendary A to Zovya RPG Artist's Toolsmodel.
How to use:
Download the zip file. Inside are the poses that you will instruct controlnet to use instead of generating one from an existing image. Craft your prompt as you usually would. Let the model know with prompts, this is a (sitting / laying/ legs spread) pose to help it along. In the controlnet settings, choose "none" for the preprocessor and "openpose" for the model. Adjust weight depending on how difficult the model wants to be. The pose images provided are 512x768 aspect ratio of 2:3. You can crop or add to the existing images with your favorite program to customize your composition. The .json files can be loaded with the OpenPose Editor extension and modified to your tastes.
Do you have requests? I've been putting in many more hours lately with this. That's my problem, not yours. But if you'd like to tip me, buy me a beer. Beer encourages me to ignore work and make AI models instead. Tip and make a request. I'll give it a shot if I can. Here at Ko-Fi
Jo Jo's Bizarre Pose Helper
1 March 2023: Update Version 3 - 92 Poses!
25 Poses from Version 1 of the helper
24 poses added from Jo Jo's Bizarre Adventure
31 new Poses from Stardust Crusaders
Version 3.0 will feature even more Poses from "Stardust Crusaders!"
Contains Poses, based from Jo Jo's Bizarre Adventure
Use these in Control NET with Open Pose with any SD 1.5 model
Optional:Includes each of the poses in JSON soyou can alter themif you wish, once you have saved your edited Poses into PNG you can use those with Control NET.
Enjoy ! and post your images in the review ;)
futures versions will release with new Poses for this collection
(Poses containing high numbers of Persons are experimental)
release log:
Version 1 contains 24 Poses
Version 2.5 contains 59 Poses
Version 3 contains 92 Poses
Tutorial:
1. Have Automatic Web UI installed
2. Use the ControlNET extension
3. Download the ControlNET models as explained here to your WebUI
4. Choose a nice SD 1.5 model (suggestions at the bottom)
5. Restart the webUI and expand the Control NET Panel:
There are many ways you can use this tool, but for the OpenPose system, drag your pose in to the image space (1) then click enable (2) and finally select ControlNETPreTrained_openposeDifference (3)
From here you can use txt2img to prompt away like normal :)
video shall arrive to explain this in more details soon.
Resources used in Demo Images:
[MODEL]
dreamshaper_331BakedVae
[LORA]
[Negative Textual Inversion]
Some of these are in this: https://civitai.com/models/14482/suggestive-sfw-poses
Want more of this stuff? https://discord.gg/Da7s8d3KJ7 <-- Join our Discord.
There are 300+ Poses in this, a lot are mixed from just throwing stuff at a few spaces at huggingface. I have been sick and was bored, this is not all great poses I"m still learning.
Coffee is nice: https://ko-fi.com/DUSKFALLcrew
Yes some of the faces are horrifying but that was more of a mistake on my part one of the hypernetworks tried to eat my LORA with a spork.
Djz @ driftjohnsonhas tutorials on how to use these at this pose collections: https://civitai.com/models/13025/jo-jos-bizarre-pose-helper
I will try and adhere to pasting some of his info but not stealing all of it
2nd set of poses - these are more suggestive but ...hey you know it's only up to you what you do with them i'm not responsible!
Considering the first one hit 200 downloads any chance you can spare a coffee or three? https://ko-fi.com/DUSKFALLcrew
Djz @ driftjohnsonhas tutorials on how to use these at this pose collections: https://civitai.com/models/13025/jo-jos-bizarre-pose-helper
I will try and adhere to pasting some of his info but not stealing all of it
SFW Poses, that could go either way - First foray into open pose editor, found a few Huggingface spaces and now have more to sort when i'm feeling better.
First image is just a collage of the poses with the images, the generation data is on the actual uploads :3
Djz @ driftjohnsonhas tutorials on how to use these at this pose collections: https://civitai.com/models/13025/jo-jos-bizarre-pose-helper
I will try and adhere to pasting some of his info but not stealing all of it
Introducing a stunning collection of 30 unique and stunning female poses, these poses are designed to help you capture the perfect shot.
My instagram: instagram.com/MyAI_Creations
All my socials: myaicreations.carrd.co
Works well with Anime and AnythingV3
This is a pack of 30 poses curated to help you make a pose magazine
These poses are made for use with ControlNet and have been tested SFW and NSFW
Aspect Ratio 3:2 OR 1152 (h) x 768 (w)
Sampling steps 20-50
CFG Scale 5-12
Sampling Method: Euler A (others work too)
Download ZIP file to computer and extract to a folder
Inside you will find the pose file and sample images
Inside the automatic1111 webui, enable ControlNet
Load pose file into ControlNet, make sure to set preprocessor to "none" and model to "control_sd15_openpose"
Weight: 1 | Guidance Strength: 1
Click big orange "Generate" button = PROFIT! :)
==========================================
Note: Using different aspect ratios can make the body proportions warped or cropped off screen. This is normal, to avoid this issue make sure the aspect ratio of the txt2img and ControlNet pose image are the same.
ControlNet here: https://github.com/Mikubill/sd-webui-controlnet
ControlNet pretrained models: https://huggingface.co/lllyasviel/ControlNet/tree/main/models
OR smaller file version of same models prepared by theally: https://civitai.com/models/9251/controlnet-pre-trained-models
Put the ControlNet models (.pt, .pth, .ckpt or .safetensors) inside the models/ControlNet folder
==========================================
Please leave me a review or post images of your creations.
If I get good feedback, I will release more volumes. Enjoy!
Check out my channel for other great models: https://civitai.com/user/tokyoidolsafk
The girl in the samples: https://civitai.com/models/13006/gem-gloria-tang-gem
Poses annotated via openpose from a selection of tasteful gay porn. Use these with the sd-webui-controlnet extension and the openpose controlnet model.
There is nothing inherently homosexual with these poses, and nothing inherently NSFW in most of them. But the input was pretty sexy.
10 waist-up poses, tested on chilloutmix ckpt, 512x512 resolution
A few simple poses for openpose in controlnet. Used same/similar prompt for all images to highlight pose
30 Poses extracted from real images (15 sitting - 15 standing). Square resolution to work better in wide aspect ratios as well. I suggest using "sitting on xxx" in your prompt if you use the sitting poses.
Download the zip file. Inside are 23 .png files used for poses. Requires the ControlNet extension for Automatic1111. If you don't know what those 2 things are, check out some youtube tutorials on setting them up.
I've saved you some time and meticulously prepared 20 different heroic stance poses that the Stable Diffusion models can handle pretty well. Some easier than others. Mostly likely due to the fact that not many images of this type were trained into the model. So some models will have better results than others. Example, there are 2 "falling" poses that are an extreme challenge as the models don't like generating people upside down. If you manage to get a good image from it, post it to show off your expert prompting skills. The sample images here were generated using the legendary A to Zovya RPG Artist's Toolsmodel.
How to use:
Download the zip file. Inside are the poses that you will instruct controlnet to use instead of generating one from an existing image. Craft your prompt as you usually would. Let the model know with prompts, this is a (hero / flying / fighting) stance pose to help it along. In the controlnet settings, choose "none" for the preprocessor and "openpose" for the model. Adjust weight depending on how difficult the model wants to be. The pose images provided are 512x768 aspect ratio of 2:3. You can crop or add to the existing images with your favorite program to customize your composition.
Do you have requests? I've been putting in many more hours lately with this. That's my problem, not yours. But if you'd like to tip me, buy me a beer. Beer encourages me to ignore work and make AI models instead. Tip and make a request. I'll give it a shot if I can. Here at Ko-Fi
Download the zip file. Inside are 20 .png files used for poses. Requires the ControlNet extension for Automatic1111. If you don't know what those 2 things are, check out some youtube tutorials on setting them up.
I've saved you some time and meticulously prepared 20 different fighting stance poses that the Stable Diffusion models can handle pretty well. Some easier than others. Mostly likely due to the fact that not many images of this type were trained into the model. So some models will have better results than others. The sample images here were generated using the legendary A to Zovya RPG Artist's Toolsmodel.
How to use:
Download the zip file. Inside are the poses that you will instruct controlnet to use instead of generating one from an existing image. Craft your prompt as you usually would. Let the model know with prompts, this is a fighting stance pose to help it along. In the controlnet settings, choose "none" for the preprocessor and "openpose" for the model. Adjust weight depending on how difficult the model wants to be. The pose images provided are 512x768 aspect ratio of 2:3. You can crop or add to the existing images with your favorite program to customize your composition.
Do you have requests? I've been putting in many more hours lately with this. That's my problem, not yours. But if you'd like to tip me, buy me a beer. Beer encourages me to ignore work and make AI models instead. Tip and make a request. I'll give it a shot if I can. Here at Ko-Fi